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Press kit

Everything on this page may be republished for coverage of the game. Download the image pack as a .zip (9 MB) - screenshots, key art, logo and video posters. The two videos are on this page and stream or download directly; 1080p masters are available on request. Four short gameplay GIFs for email or social: survey and claim, a feral fight, burning the bloom, a 500-day colony timelapse (600px, 1.5-2.6 MB).

Fact sheet

Title
Xenobiome Command
Developer
Gergo Nagy (solo)
Genre
Colony survival strategy, roguelite structure
Mode
Single player, offline
Map length
10-30 minutes
Platforms
Steam (Windows, macOS, Linux / Steam Deck); iOS and Android planned after
Release
November 2026 on Steam, after Steam Next Fest. Playable demo in Next Fest, October 2026
Price
$12.99; free browser demo at play.xenobiome.net - no install, no sign-up
Store page
Xenobiome Command on Steam
Trailer
YouTube
Press contact
xenobiome.net/contact

About the game

Xenobiome Command is a strategy game about keeping a colony alive on a fungal alien world. You land in the fog with one colonist and nobody coming to help, and every map is a new colony to grow from nothing.

The purple fungus on the ground is alive, and it breeds alien packs. They walk out of it toward your Landing Zone and take any area they reach. If they take the Landing Zone, the colony is lost. Burn a patch of fungus and it stops breeding.

The authority that funds you keeps score. Finish quests and your standing rises. Lose colonists or miss deadlines and it falls, and at zero you're recalled. How long can what you build endure?

A 4X the size of one valley.

Features

Trailer

64 seconds, narrated. 1080p web encode; the master is available on request via the contact page.

Gameplay

Two minutes of one colony on the first campaign map, captioned on screen: surveying and claiming areas, building, recruiting wardens, fighting feral packs, research, scavenging, expeditions, clearing and burning a bloom, the Drift, and an incident. No narration. 1080p web encode; the master is available on request.

Key art & logo

Xenobiome Command key art with wordmark
Key art with wordmark, 1232x706
Xenobiome Command key art, clean
Key art, clean, 1472x832
Xenobiome Command logo, transparent
Logo, transparent PNG, 1280x720

Screenshots

All captured in-game at 1920x1080.

A warden assaulting a feral-held area on the campaign map
Multi-day battle
One warden fighting a single feral, close in on the map
Warden against feral
A warden holding a bloomed area against four ferals while two neighbouring areas lend support
Holding a bloom with support
An outpost surrounded by fog of war, with a survey underway
Held ground against the fog
A timed situation bubble on the map
Timed situation
A survey in progress on a fogged area
Surveying fogged ground
Outpost overview with research tracks
Research tracks
The resources tab, stock against cap for each line
Resource ledger
Victory score screen
Region secured
The Archipelago campaign map
The Archipelago
The Citadel campaign map
The Citadel

Content note

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Download press kit (.zip)